In addition, cheats applied can offer two new weapons, a high powered 30.06 automatic rifle and a Chinese firecracker. 45 cal ammo is shared between the pistol and Tommy Gun, the 30.06 ammo is shared between the hunting rifle and the automatic rifle. Similar to most games on picking up ammo and health packs, weapons and ammo cases hold ammo for guns. A special issue is of the weapons used by enemies which are dropped when they are killed if they are not picked up quickly the weapon will vanish, unlike most games where the ammo stays until picked up. If a weapon is fully loaded, picking up a weapon of the same type does not result in nothing happening, it will result in the weapon picked up but not used, which brings a 'wastage' idea to the player. Additionally health packs and shield kits are divided into two types, heavy and light. Light first-aid-kits are shown as a box with a red cross and light bullet-proof vests are shown smaller than their heavier counterparts. Heavy first-aid-kits are seen as a brown bag with a red cross and heavy bullet-proof vests are seen as bigger vests of the lighter ones. Unlike the weapons, enemies do not drop these items. They are also like ammo packs, they only disappear when picked up, or they will just remain. One of the unique points of the game is of its manual 'picking' of items.
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